Home   
- Play Now!
- Player FAQ
- Rules
- Classes
- Races
- World
- Gallery
- Immortals
- Clans


Info   
- Player Stats
- Game Stats
- Who's Online?
- Where's Cecil?
- Help Files
- Player Houses
- Resources
- Legal Stuff


Effie Rover's RPG Library Gold Wyrm Award
A Must-See RPG Site


Top MUD Sites


Races
   
 

On the Realms of Chaos, your race determines your genetic make-up.

Some races are genetically predisposed to being stronger, sturdier, more intelligent, more sensitive to light, etc. than other races. In addition, different races are physically different from others, having different limbs and other types of body parts.

In real life, you had no choice. You were born human. In the reality of the Realms of Chaos, you do get a choice. Your choice should be based on your style of playing. Do you want a magical character? Or do you want to play the game by brute force? Or perhaps deception or skullduggery? What do you prefer to explore? Do you like dark, enclosed areas? Or do you like well lit castles or the open outdoors?

All these questions are ones you can decide when you first enter the realms, and whatever choices you make, so long as it fits the style in which you like to play, the ultimate result will be a rewarding and exciting experience.

There is neither a best pick nor worst pick; there is only what is best or worst for your style.

Intelligence and wisdom are important for spellcasters; strength, constitution, and dexterity are important for fighters and rangers; dexterity and charisma are important for roguish types; intelligence, charisma and constitution are important for psionics.

Each race has its own description, and the available races are listed below.

ElfDrow KweederHalfling     Dwarf
Vampire     Half-orc     OgreGnome Vulcan
Half-elfSatyr FaerieHuman Half-ogre
GiantNymph Half-vampire     Orc

Elf
Number of legs: 2
Number of fingers per hand: 5
Special limb info: None.
Night vision: Excellent
Genetic traits: Elves are extremely intelligent creatures, with a natural flair for magic. They are also rather dexterous and not all that physically weak. They are extremely well-liked. They, however, are not the most disciplined of races, and are relatively frail. Elves' magic ability is nearly unrivaled, however.

<< Return to Top

Drow
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 5
Special limb info: None.
Night vision: Excellent
Genetic traits: Drow Elves, with their high intelligence, have a great talent to learn magic. They are generally disliked by other races however, as they are evil, and usually follow the evil will of Lloth, the spider queen. They are also quite frail beings, not especially strong, and have poor self-discipline. They do, however, have excellent dexterity, from a lifetime of training. They have the best night vision of any race.

<< Return to Top

Kweeder
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 7
Special limb info: The tail is a wielding limb.
Night vision: Above average
Genetic traits: Kweeder are small, feline creatures that evolved into humanoids. They are small, weak, and fragile, but their mental talents are above average and their dexterity is unrivaled. They are reasonably well- liked. Kweeder have pretty good night vision, due to their feline background, and have extraordinarily developed tails, which are capable of wielding a weapon.

<< Return to Top

Halfling
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 6
Special limb info: None.
Night vision: Above average
Genetic traits: Halflings are extraordinarily nimble people who can dart here there and everywhere before you can say any dwarven names. They are not very strong or sturdy, but they are of average intelligence and excellent wisdom. They are fairly well-liked.

<< Return to Top

Dwarf
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 4
Special limb info: None.
Night vision: Above average
Genetic traits: Although endowed with less than average size, dwarves are a very wise people who are extraordinarily sturdy. Their sun-baked, tan, leathery skin and white hair however leaves them as unattractive in the eyes of most humanoids, and the intensity of their seriousness does not help.

<< Return to Top

Half-orc
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 4
Special limb info: None.
Night vision: Average
Genetic traits: Half-orcs are perhaps a bit more "human" than orcs. In fact, it is believed they might have human blood in them leading to their greater intellectual abilities, mobility, and looks over orcs. In addition, it is also believed that this is why they are neither as strong or as sturdy.

<< Return to Top

Ogre
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 6
Special limb info: None.
Night vision: Average
Genetic traits: Ogres are strong, sturdy and rather dexterous. Their hideous looks have given way to the human expression of calling ugly people ogres. They are not at all liked by other races.

<< Return to Top

Gnome
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 4
Special limb info: None.
Night vision: Above average
Genetic traits: Gnomes are among the most nimble beings in this reality, although they are not at all attractive. Gnomes are also rather good at mental tasks, and are not all that bad at physical ones. They are reasonably well-liked, their good humor compensating for their ugliness.

<< Return to Top

Vulcan
Number of arms: 2
Number of legs: 2
Fingers per hand: 5
Special limb info: None.
Night vision: Average
Genetic traits: Vulcans are an offshoot of elves. Their ancestors decided to forgo the study of magic in favor of the persuit of knowledge and the study of nature. They have, over time, became beings of incredible mental ability, who seek to accomplish their goals through sheer willpower. The race has quite high intelligence, and a level of wisdom that other races are challenged to match. Vulcans are, however, of below average physical strength, and although they are usually well-intentioned their tendency to focus on rigid logical analysis does not make them especially likable. They are of mediocre dexterity and constitution.

<< Return to Top

Satyr
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 4
Special limb info: Instead of feet, satyrs have hooves much like those of goats.
Night vision: Average
Genetic traits: Satyrs are strong and sturdy beings not very well endowed with intelligence. They move about quite well, but most races do not find attractive their goat-like lower halves.

<< Return to Top

Faerie
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 5
Special limb info: Faeries have two wings.
Night vision: Poor
Genetic traits: Faeries are highly intelligent and wise beings that thrive upon their use of magic and their ability to move with nearly unparalelled ease. Other races consider them quite handsome and beautiful, but they are easily struck down when hit and have below average strength.

<< Return to Top

Human
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 5
Night vision: Average
Genetic traits: There is nothing spectacular about humans. They are neither particularly weak in any manner nor are they particularly strong in any respect. Still, most other races find them reasonably attractive. They are more adaptable than other races, and thus gain an experience bonus of around 10%, based on their intelligence and wisdom.

<< Return to Top

Half-ogre
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 3
Special limb info: None.
Night vision: Average
Genetic traits: Half-ogres are quite strong, though not so strong as ogres, but are almost as large and sturdy as ogres, due to the "hybrid vigor" that comes from mixing races. Sadly, they are only barely more intelligent than their ogre cousins, though somewhat more wise. Although ugly, they achieve a level of looks and likability that most ogres would dream of.

<< Return to Top

Nymph
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 7
Special limb info: None.
Night vision: Average
Genetic traits: Nymphs are known for their breath-taking beauty which has been said to entrance males of all races. Like satyrs, their origins are mysterious and magical although they themselves have no inclinations toward the magical arts. They also are neither strong nor sturdy, but they are among the most agile races there are.

<< Return to Top

Half-vampire
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 5
Special limb info: None.
Night vision: Excellent
Genetic traits: Half-vampires do not have most of the hindrances of full vampires: They eat normal food, not needing to drink blood to survive. They are slightly stronger than average, and somewhat stigmatized-- not well liked-- but the half-vampire's defining characteristic is its night vision, matched only by the drow. This is both a strength (at night and in caverns) and a weakness (it can easily become too bright, during the day, for a half- vampire to see). Half-vampires are also not particularly wise.

<< Return to Top

Orc
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 4
Special limb info: None.
Night vision: Above average
Genetic traits: Extremely sturdy and rather strong, orcs are quite capable of fighting effectively, especially when their above-average dexterity is also considered. They are not all that unintelligent, but lack self-control and are almost universally despised. Orcs are best suited to just beating everyone into the ground, but are quite good at doing just that.

<< Return to Top

Giant
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 4
Special limb info: Can wield two-handeds in one hand
Night vision: Below average
Genetic traits: Giants are without question the strongest sentients ever to exist. They are capable of taking hits which would kill other beings, but they rank down with the orcs in wisdom. As with most creatures of such great size, however, they are not too great at moving around. They are found mostly unappealing by people of most other races.

<< Return to Top

Half-elf
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 5
Special limb info: None.
Night vision: Well above average
Genetic traits: Half-elves are not quite as intelligent as elves, but are a bit more self-disciplined and not as frail. Like elves and humans, they command the respect of other races. They are pretty good with magic, but do not have the special flair for it that elves do.

<< Return to Top

Vampire
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 5
Special limb info: None.
Night vision: Excellent
Genetic traits: Vampires are beings of terrifying strength, almost equal to giants in raw physical power. They are hard to kill, and their minds are cunning and clever, though not always wise. Vampires possess an unearthly beauty and charm exceeded by few of the races of Chaos. Such powers are not without a heavy price, however. Sunlight burns vampires, inflicting steady damage on them until they are reduced to ash. Moreover, they cannot eat or drink as mortals do; only the drinking of human blood and the passing of time can heal their wounds.

<< Return to Top


News from across the Realms
~ We have a new IP, October 17, 2011
Though many things are still the same Realms of Chaos now has a new IP. To connect use 24.234.162.221 or better yet, realmsofchaos.com. The port is still the same, 3456.

~ We have a new IP, March 20, 2007
Though many things are still the same Realms of Chaos now has a new IP. To connect use 67.106.144.135 or better yet, realmsofchaos.com. The port is still the same.

~ A Torch is Passed, January 1st, 2005
Winds of change rang in the New Year, with our God, Flexure, traveling to the West in search of greater things. With his retirement, Trandia has been nominated as Admin of the Realms.

~ The Rise of a Dark Tower, September 12, 2004.
From the depths of the earth a new structure has risen on the northeast side of Krenlock. Little is known about this strange tower other than that very large and powerful beings have been seen moving throughout the interior.

~ First High Mortal Adventurer, August 28, 2004.
Velurian has achieved what was previously thought impossible by bringing a pure adventurer character up to level 30. The first to ever achieve this feat, his victory was sweetened by dying only one time along the way. Hail Velurian!

~ Most High Mortals Achieved, August 3, 2004.
Congratulations go out to Flunch for achieving the greatest number of High Mortal characters. Broadly dispersed in their concentrations, Flunch recently achieved his seventh victory in record time.




Design Copyright 2004 Realms of Chaos
Images Copyright. All copyrights are retained by their respective authors.