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Many moons ago a young
human named David made his way to the Realms of Chaos
by unknown means. David, being from Earth, marveled at
the surreal environment and took notes during his brief
time there. Upon returning to Earth a few days later he
wrote the following down for future generations to dream
about.
The Realms of Chaos world is of unknown size. It has
one sun and several moons. The region in which I
ventured lies on the western seaboard of a continent
of unknown size. In the west lies ocean, in the north
and east are mountains, and in the south lie forests and
savannah. Rivers run down out of the mountains in the
north straight into the ocean, which a plain separates
the far eastern mountains from the sea.
Silmador Mountains
The Silmador mountains lie to the east and southeast of
the region. They are very high, some say the highest in
the land. They house mining towns, small grottos of faeries,
and as you go further into them, you can end up on top
of a very high plateau, which seems to be as far east
as I travelled, though there may be much more beyond. The northern
part of the Silmador mountains are sometimes called the
Aotian moutains.
Tullariah Mountains
The Tullarian mountains are a much smaller range.
They lie on a penninsula which sticks out into the
ocean just to the southwest of Krenlock. An inlet, called
Grundil Bay separates the Tullarian mountains from Krenlock
town. The Tullarian mountains have two towns in them.
The first is the city of Tullariah, possibly the largest
settlement in the land. The other is the smaller mining
town of Valich, which lies high in the mountains.
Betswani Ocean
The Betswani Ocean lies off to the west of the continent.
It has several small islands within shipping distance
of the continent. It would seem to be a fairly warm ocean,
despite the temperate weather of the land, as it contains
tropical fish. Other wildlife which are known to inhabit
the ocean are whales, dolphins, sharks and numerous different
types of fish.
Great Eastern Plains
A relatively unknown area, this lies just to the east
of Krenlock and separates it from the northern part of
the Silmador mountains, and the Aotian mountains. To the
north of the plains are the northern mountains.
The Southwestern Savannah
The savannah is a large area of barren land to the southwest
of the area. It effectively stretches out endlessly in
that direction. Oddly it borders the ocean on its western
side. On its eastern side lies the forest of Bastion,
while to its north lies Krenlock, Florin, and the Tullarian
mountains.
The Northern Mountains
Despite being the largest (but not the highest) mountans
in the area, these don't seem to have a name. They lie
across the whole north of the area, from the far northeast,
right up to the Betswani Ocean to the west. On the southern
side of them lies the great eastern plain, Krenlock, and
the northwestern forest. Within the valleys of these mountains
lie Cheddar forest, Bentham and on the southeastern slopes
lies the small mining town of Creektown.
Northwestern Forest
This forest appears not to have a name. It is a small
area, stretching from the ocean on the west, across the
northern edge of Krenlock and tailing out just before
the northeastern road which leads to Creektown.
Bastion Forest
The forest of Bastion lies to the south of Krenlock. To
its west is the savannah, while to its east lies the great
mountain of Iscopan and the Silmador mountains. Within
Bastion can be found a faerie village, another village,
and many kobolds.
Cheddar Forest
Cheddar forest lies in a valley in the northern mountains.
It is a large forest, with one of the rivers which feeds
the Betswani Ocean running though it. It is surrounded
on all sides by the mountains, although a narrow pass
enables the traveller to enter the valley from the south.
To its west lies the valley containing Muldavia. It contains
many forms of forest wildlife, an elven village and the
once powerful Cheddar Castle.
Carn Galva
Nestled in a valley surrounded by steep cliffs
and a lush forest, Carn Galva is the ancestral
home of the giants of the Realms. Dominating
the cliffs north of the town is Mount Galligantus
on whose slopes a griffin is rumored to live. The
Gneu River meanders lazily through the town before
disappearing into the western cliff wall. A variety
of environs can be found surrounding the town including
woods, farms and caves.
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Regions
Some other areas do not fit into the general geography
section above, and are therefore documented below.
Iscopan
This is undoubtedly the highest single peak in the area.
It contains many dangerous creatures, and climbing it
is a task even the strongest adventurer would think twice
about. It can be found to the far southeast of Krenlock,
being one of the peaks of the Silmador mountains.
Muldavia
Muldavia is an old realm sitting in a forest valley in
the northern mountains. It is known for its mining, with
the village of Wundagore being the central focus of mining
for the area. In addition there is an expanse of open
fields, where elves are known to hunt. They are based
in the village of Rodra.
Legend
Beyond the southeastern edge of the Silmador mountains
lies an area known as the land of legend. Many fantastic
creatures are known to inhabit the area.
Faerie Land
A village of faeries is known to exist in the woods to
the south of Krenlock. They are secretive but peaceful,
and pose no threat to the Krenlock inhabitants.
Florin
Florin is an area to the southwest of Krenlock, on the
ocean, south of the Tullarian peninsula. It contains many
fantastic creatures, and the town of Florin itself.
Istari
Istari is an island somewhere in the Betsswani Ocean.
It contains a deep and dark dungeon, where many evil things
are said to lurk. Many adventurers have gone there and
never returned.
Grundil Bay
Grundil Bay is the name of the body of water which lies
just to the west of Krenlock. It is part of the ocean,
yet calmer than the main ocean due to the presence of
the Tullarian peninsula on the western side of it. Grundil
Bay is also the name of the port which services the town
of Krenlock, as this port lies on the eastern edge of
the bay.
Boabu Island
Boabu Island is a fearsome place in the north of the Betswani
Ocean. On it there lies a deep dungeon, filled with a
horde of terrible orcs, who were horded off the mainland
in a huge battle in days long gone.
Freeport Islands
Out in the Betswani Ocean are a small group of desert
islands, of which the Freeport island is the largest.
There are four other islands in the group, Aztek Island,
Dragon Island, Jungle Island and Treasure Island.
The islands can be visited by hiring a boat from Freeport,
but caution is advised however, as fearsome monsters,
some say even dragons, inhabit some of the islands.
Legoland
This surreal place exists near to Florin, north of the
savannah. Little is known about it, except that the entire
place is made from Lego bricks.
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Settlements
There are many settlements in this area of the continent.
Below are a few lines about each place detailing location,
and some information regarding the size and residents
of each. Also included are odd bits of background such
as how the settlement supports itself and why it is there.
Krenlock
Krenlock is a moderate sized trading town lying on the
edge of the ocean. It trades mainly the ores mined out
of the Silmador mountains, although it has some agricultural
areas surrounding it, providing the population with food
and drink. The town itself contains all of the administrative
bodies for the surrounding area, such as the headquarters
of the various guilds.
Creektown
Creektown is a moderate sized mining town to the far northeast
of Krenlock, on the southern slopes of the great northern
mountains. It is a designated player killing area, so
is normally avoided by the populace, excect those given
to those kinds of sports.
Silmador
Silmador is a small mining town in the heart of the Silmador
mountains. It has become very run down, and poor, with
many problems. The population seem to be very unhappy
all the time.
Tullariah
The city of Tullariah is a very beautiful and wealthy
place sitting on the eastern edge of the Tullarian mountains.
I expect it has made its money trading the ores mined
out of the mountains in the town of Valich to its northwest.
It is a very green town, with tree lined streets and interesting
buildings.
Freeport
Freeport is a little fishing village on a group of islands
in the Betswani Ocean. Pirates and other unsavoury characters
are known to frequent the area. Adventurous types can
hire a rowing boat and go and explore the islands.
Freeport is also the location of the famous Cairo Cafe,
known as an excellent place to hang around whether you're
in the world of Chaos, or an altogether more extraordinary
place.
Dolphin Bay
This is a small island, known for its pearl fishing and
sandy, tropical beaches.
Bentham
The elven city of Betham lies off to the north of Krenlock
in another wooded valley of the northern mountains. As
I myself never travelled there, I know very little of this place. I have heard though that the people are in a state of perpetual war with a nearby aggressor.
Aotium
Aotium is the captial city of the Aotian empire, which
lies off to the east of the Krenlock area. Little is known
about it at this time, as they are secretive and have
strict border controls.
Valich
Valich is a cold and icy mining town in the Tullariah
Mountains. It is fairly deserted.
Bastion
The village in Bastion has suffered some terrible things
in its time. A long time ago a wizard placed a spell on
some unfortunate people and turned then all crazy. The
village in Bastion was set up to house these people, and
since then it has become a haven for all sorts of mad
people.
Never the less, the village is known for having a large
and excellent museum nearby, and is definatly worth a
browse through.
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Trade Routes
Several long roads join the various settlements of the
land. They are described below.
Great eastern way
The great eastern way joins Krenlock in the west to the
imperial empire of Aotia to the east. It is a wide and
safe trade route, with little dangerous parts.
Northeastern road
The northeastern road leaves the town of Krenlock in the
northeast, and proceeds northeast until it reaches the
slopes of the northern mountains. At this point it turns
east and heads through the forested regions of the slopes,
eventually ending up at Creektown. A pass lies to the
north of it at one point allowing entry into the Cheddar
forest valley.
Bentham Road
This road leads off from the northwestern side of Krenlock,
and heads straight north, through the northwestern forest,
through the mountains and ends up at the elven city of
Bentham. Little is known about this road.
Southwestern Way
This is a long and dangerous road, leading west out of
Krenlock and turning southwest. It leads to the town of
Florin, and joins up with a route leading to the city
of Tullariah. It is fraught with danger and should not
be travelled lightly.
Muldavia Road
This road leaves the town of Krenlock in the northeastern
corner and goes northwest though a forest until it reaches
the realm of Muldavia, sitting in its valley.
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Other Features
Nirvana's Keep
This well known keep lies just north of the town of Krenlock.
Many frequenters of Nirvana's Keep are surprised at the
hidden treasures that can be found. It's been rumoured that
the cellars are inhabited by evil creatures.
History
This section attempts to describe some of the events in
the Chaos world history. As yet I have yet to find out
any significant history of the world, but this section
will expand as concrete information comes in. The Legends
section below has some historical information in, although
this is based on individual wizards stories, not any overall
historical structure.
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Some Legends
These are some of the legends and rumours about the world
that Krenlock inhabits. They are biased toward me at the
moment, as I've not yet received rumours from other wizards.
Seven Kings and Merrie Sempsil
A stone circle containing seven stones, in the Cheddar
forest, was made when seven kings were turned into stone
by a witch, while they were signing a great peace treaty.
It is rumoured that there is a way of bringing the kings
back, but no one knows for sure.
Stone circles
It is a little known fact that a great mage once put several
special places around the land, where a master of magic
may enter and be transported to a magical room of mirrors,
where they may exit into any one of the other places.
These magial places are discernable by the number 13.
There are always 13 points or stones or edges.
Tree Sprites
A story that seems to be most widely mentioned, is how
children climbed an ancient tree, and while exploring
its mighty limbs, they had fallen to the ground, only
to awake in another location.
Perhaps this would explain the reason that so many of
the children of the world have been lost or, if at one
time lost, have been found in another city?
The Catapult
Legends tell of a massive weapon that once existed many
years ago, when man warred with each other over the silliest
of things. This weapon was the only one of its kind.
The village of Martivonia once had possession of a weapon
they called, a CATAPULT. It was used to hurl great boulders
at their foes, as well as fire and virus cauldrons.
When at last, the wars had ended, all sides decided that
this weapon should be dismantled, and it's pieces scattered
throughout the realms. This would help assure that all
places were equal, and that no one could use such a destructive
force.
A select group of people were sworn to secrecy, and the
known locations were to be lost when at last, those people
had passed away.
Mystical Melodies
Many people are familiar with the way music affects the
soul, and even the way some can be slightly hypnotic.
Man has created many different types of instruments to
bring their melodies into the world, but there are rumors
of a Mystical Flute, that when played, could teleport
the muscian who played it, to another location. Tales
of this instrument have been told by people who claim
that it took them from the grasp of death.
It would take a very gifted and very skilled being to
be able to craft such an instrument, and there are no
actual tales accompanying these rumors, to suggest where
one might be able to find such a device.
Magical Bags
Legends are abound, that there exists a pouch that can
be carried, and which can hold immense quantities of objects
or equipment. These bags could be worn by the bearer,
as to protect from theft, and even have the ability to
be closed to stop wandering eyes.
All stories state that the object is quite rare, and none
list any possible locations as to where one might be found.
But it can be surmised that only the most skilled or crafted
mages might be able to create such an item.
The Witches Coven
There are rumours which say that the witches are ever
present in the world of Chaos, and a suitable person can
join their number and gain the powers of being a witch.
Witches are known to draw their number from only female
mages, but as to where a potential witch would go to join
is no longer known.
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The Calendar
The Chaos calendar seems like a mystery to most of us,
so here is are some insights into its workings:
The Chaos calendar is divided up into seconds, minutes,
hours, days, weeks, months and years, as might be expected.
The ratios of each differs from our own world however.
The system goes as follows.
A second is the same duration of time as in our world,
but there are ten seconds per minute. There are then 40
minutes per hour, 24 hours in a day, eight days per week,
seven weeks per month, and eighteen months per year. There
are no leap years, and no seconds added every few years.
Conseqently, a Chaos day is 5 hours and 20 earth minutes
long, and a Chaos year is over 2 and a half earth years
long.
The days in the Chaos world have names, which are Alphday,
Betday, Gamday, Deltday, Epsilday, Zetaday, Etaday, Thetaday,
Kappaday and Omegaday. The months also have names, which
are Thornka, Kruka, Aka, Kahuna, Prile, Carlile, Molile,
Ile, Ile 2, Og, Knepert, Jadert, Exerdorhrphinus, Dela,
Knopor, Kausor, Yitrauer and Kinsleur.
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